Starcraft 2 Guide - Zerg Players Two Most Common Counters

Starcraft 2 Zerg players find out how to successfully deal with your two most common counters – The MMM Ball and Void Rays.

As a Zerg player, you need to know how to counter the more popular builds. As you learn to counter these moves, you will start to win more games. While there are more than 40 units you might come up against in the game, below we will cover two of the most common strategies you will need, starting in Bronze League games, and going all the way up to Platinum level where master players will attempt to outmaneuver you.

Zerg Player Counters For Marines/Marauders/Medivacs The MMM Ball

This combination better known as a MMM ball has become the popular favorite of Terran players. A very devastating force can effectively go against most of the units out there. While it is a very intimidating build to go up against, countering this type of army is easy if you know what to do. The most basic strategy to handle the MMM ball is Infestors with a nice supplement of other ground forces.

* The Fungal Growth of the Infestors will give you a huge advantage over that mob of Marines and Marauders.
* On top of the Infestors you should also have Banelings, Roaches, Hydralisks, and maybe a few Zerglings.
* When approaching the enemy keep your Roaches up front to absorb all of that initial damage.
* Have your few Infestors cast Fungal Growth on the largest part of the group.
* A fantastic supplement to this is the use of Neural Parasite to help you use the Medivacs on your own units.

* Throw Banelings strategically into the Ball to take out as many of the units as possible before they break up.
* Move the Roaches on top of the army while using the Hydralisks to cut through the Marauders one at a time.
* Use your few Zerglings to catch any retreating units before they can be saved.

The key to this strategy is incapacitating the army before using your Banelings. Banelings are easy for Marines and Marauders to pick off if they are not paralyzed. Micro this build properly and your enemy may reconsider ever going with a MMM build against Zerg again.

Zerg Players Counters For Void Rays

Void rays can be absolutely devastating to a Zerg base if you’re not prepared for them. At the early stages of the game, your only defense to air units is your queen. A couple Void Rays will easily overpower your Queen, so more action must be taken. Hydralisks are the best units for holding off Void Rays early on in the game. Corruptors are even better for dealing with Void Rays but they take more technology than Hydralisks, which makes them unrealistic early on. Even a few Hydras can hold off advancing Void Rays if they are microed well and you use your Queen to heal them.

Overall, if you sense a Void Ray rush coming your way; it is in your best interest to tech up as fast as possible to get more air defenses. Hydralisks are a bit of the way up the tech chart, so the sooner you can get there, the sooner you can hold off your opponent.

Overall, you will need to spend a tremendous amount of time tweaking your strategies for every unit that might get thrown your way. Gone are the days of “zergling rush” alone – tweak it just right and you can take on nearly anything thrown your way.

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